// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//---------------------------------------------------------------------------
inline void MgcPolypoint::SetActiveQuantity (unsigned int uiActiveQuantity)
{
    if ( uiActiveQuantity <= m_uiVertexQuantity )
        m_uiActiveQuantity = uiActiveQuantity;
    else
        m_uiActiveQuantity = m_uiVertexQuantity;
}
//---------------------------------------------------------------------------
inline unsigned int MgcPolypoint::GetActiveQuantity () const
{
    return m_uiActiveQuantity;
}
//---------------------------------------------------------------------------
